Brian Johnson

Designer, Seller, Thinker.

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I believe the best products are sold by the people who understand them, and designed by the people who've lived them.

Brian Johnson

Designer, Seller, Thinker.

||

I believe the best products are sold by the people who understand them, and designed by the people who've lived them.

Brian Johnson

Designer, Seller, Thinker.

||

Carbon

2025

AI Prompt design

Digital Design

Inspired by the visual drama of PlayStation's iconic startup sequences, this project transformed my personal design brand icon into a high-fidelity glass token — rendered with the kind of weight and craft usually reserved for major studio productions.

The work was an exploration of restraint. Cinematic impact rarely comes from excess — it comes from precision. Subtle, deliberate movement. Light behaving convincingly through glass. Every frame considered. The animation leans into that tension: slow, confident, and immersive.

Sound was treated as a design layer, not an afterthought. Six or more tracks of effects and music were composed and layered to build a soundscape that matched the visual's sense of occasion — drawing the viewer in before they've consciously registered why.

This project sits at the intersection of two ongoing interests: motion and AI-assisted visual production. I regularly explore emerging AI models and tools as part of my creative process, and this piece used that workflow to elevate the quality of the final render — achieving a level of material realism and finish that would have taken significantly longer through traditional means.

The result is something that feels less like a portfolio piece and more like a brand moment.

Cinematic Motion

Motion Design

Sound Design

3D Rendering

Glass Morphism

Summary

"The craft"

[ Extended ]

This project sits at the intersection of two ongoing interests: motion and AI-assisted visual production. I regularly explore emerging AI models and tools as part of my creative process, and this piece used that workflow to elevate the quality of the final render — achieving a level of material realism and finish that would have taken significantly longer through traditional means.

Sound was treated as a design layer, not an afterthought. Six or more tracks of effects and music were composed and layered to build a soundscape that matched the visual's sense of occasion — drawing the viewer in before they've consciously registered why.

The result is something that feels less like a portfolio piece and more like a brand moment.

The Original Logo

Project Shot

Tools and Applications

Project Shots